So I have been trying to create a game timer that is displayed in the UI and tells the player how much time is left and Im building it all in blue prints.
I’m not entirely sure where to put the timer so that if some one joins the game they will get the server current time left for the game so there timer will sink with everyone else.
Right now I have the timer in the player controller. I recall hearing somewhere though the player controller is not replicated? If so where should I put this timer?
Also Im not even sure if Im doing the timer correctly, how might you go about setting up a timer so that when it ends the game restarts for everyone connected to the game?