New Blueprint Networking Tutorial Videos Posted

I’ve discovered an issue with how I’m handling the projectile, and I’m not sure what alternatives I have right now. The ProjectileMovement component is not replicating to my clients at all, that is, it’s still Null on my client side even though the server sees things happening and can modify it. This means when I add velocity to it upon it being launched, the client doesn’t seem to get that code running properly because it doesn’t have a ProjectileMovement component to set Velocity on (it crashes if i didn’t have an if (ProjectileMovement) prior).