Dear Epic,
thank you for this information. Moreover, information about e.g. replication for variables inside Blueprints, networking from Blueprints, etc. are very important. What we need, would be a Blueprint way to create an HTTP request with some form data inside (key/values) and be able to receive an answer (also key/value). Afterwards, we must be enabled to execute/process the key/values from the answer.
Example:
We send an HTTP request to http://engine.myappname.com:9000 with this data:
key=username
value=John
The answer will be:
key=x
value=15.47
key=y
value=19.78
key=z
value=0.0
key=message
value=This is John’s home
Therefore, a Blueprint block is necessary where I can specific the key (by using e.g. a string constant), select the expected type (string, float, int, etc.) and get the related output port.
Yes, I know this is possible with C++, but a Blueprint way would be better to use. We doing research with virtual worlds and therefore the Blueprint system is more convenient and maintainable for our requirements.