New blog post: Network Tips and Tricks

Dear Epic,

thank you for this information. Moreover, information about e.g. replication for variables inside Blueprints, networking from Blueprints, etc. are very important. What we need, would be a Blueprint way to create an HTTP request with some form data inside (key/values) and be able to receive an answer (also key/value). Afterwards, we must be enabled to execute/process the key/values from the answer.

Example:
We send an HTTP request to http://engine.myappname.com:9000 with this data:

key=username
value=John

The answer will be:
key=x
value=15.47

key=y
value=19.78

key=z
value=0.0

key=message
value=This is John’s home

Therefore, a Blueprint block is necessary where I can specific the key (by using e.g. a string constant), select the expected type (string, float, int, etc.) and get the related output port.

Yes, I know this is possible with C++, but a Blueprint way would be better to use. We doing research with virtual worlds and therefore the Blueprint system is more convenient and maintainable for our requirements.