Just to point out something I missed here initially as it may not be immediately obvious…or maybe it’s just Friday afternoon and my brain already thinks it’s the weekend…
Anyway, in most cases I imagine you’ll want to call the superclass here so any superclass replicated values get updated So, something like:
void AActor::GetLifetimeReplicatedProps( TArray< FLifetimeProperty > & OutLifetimeProps ) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME( AActor, Owner);
}
Hope that might help someone who hit the same issue I did.
Cheers,