New blog post: Network Tips and Tricks

Just to point out something I missed here initially as it may not be immediately obvious…or maybe it’s just Friday afternoon and my brain already thinks it’s the weekend…

Anyway, in most cases I imagine you’ll want to call the superclass here so any superclass replicated values get updated :slight_smile: So, something like:


void AActor::GetLifetimeReplicatedProps( TArray< FLifetimeProperty > & OutLifetimeProps ) const
{
        Super::GetLifetimeReplicatedProps(OutLifetimeProps);

        DOREPLIFETIME( AActor, Owner);
}

Hope that might help someone who hit the same issue I did.

Cheers,