Another big issue is culling. People basically dont understand how its working with nanite instancing.So they end up with merging meshes, bigger memory costs, wrong instancing, placement in level… and Epic is where for them?
Another big issue is culling. People basically dont understand how its working with nanite instancing.So they end up with merging meshes, bigger memory costs, wrong instancing, placement in level… and Epic is where for them?