It appears to be by-design. The only issue we ran into making a custom node that does the exact same thing is a crash when you return None on a Skeletal Mesh node, but that was an easy fix - you just have to catch the exception.
It appears to be by-design. The only issue we ran into making a custom node that does the exact same thing is a crash when you return None on a Skeletal Mesh node, but that was an easy fix - you just have to catch the exception.