NEW(3/22/2024) UE5.5+ Feedback: Please Invest In Actual PERFORMANCE Innovations Beyond Frame Smearing For Actual GAMES.

People here constantly ignore and misunderstand, and then it is implied that we should go back to learning how to optimize, etc. I assume that at the beginning of the project you were just trying to reach some imagined goal, I also assume that these tests were done on an RTX4090, for example, so after optimization there was a spectacular shift from 30 to 180. I insist that I am absolutely not interested in the results on an RTX4090 (although I have one myself) I am interested in what the score is on an RTX3060 and of course in native mode and not with an upscaler (even tsr). And to repeat, how to make a game in UE5 like Unreal Tournament (that is the origin of this engine) whoes in the classic FFA Arena on high settings goes over 150fps (on rtx3060) with more than 15 players in the mid view scene (and more than 30 on the server). and of cours no low poly …

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