Temporal solutions like TAA and DLSS are disgusting. My studio will not force it on players like a mass majority of games that do,
I imagine you will skip the next decade of real time graphics
No, me and my studio are going to stop it this blurry crap from ruining more games.
there is a lot of effort being put into upscaling and with good reason
Yeah this is the problem. They should be working on better/more optimized methods of rendering instead. They don’t want to optimize anything anymore and hand off the work to an upscaler. Intel is the only one trying to optimize important features
instead of pushing “Buy a better graphics card”
EDIT: Death stranding is perfect example of a WELL optimized game with NO TAA dependent features. Even in a large urban screen, at 1080p a 3060 is only taking up 40% to achieve 60fps with its computing power. With only 40% being used, raytracing and Gi could easily run 60fps using the full gpu.