Networking question, MMO architecture.. kinduva long story

If you wanna make mmo server then:

  1. Forget about UE4 built-in network.
  2. FORGET about UE4 built-in network.
  3. Take 3rd party solution with good loadbalancing and fast core, like Photon for example (it will cost you quite a big amount of money though)
  4. Keep your login connection in persistent level and load map you need while changing connection to servers processing that map.
  5. Etc, etc, etc…