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They said a game was “an immense project”, that I just couldn’t do it, that the world was going to end yada yada yada.
A game is a large project. Unless you’re making something extremely simple. Having a game engine to work with is a HUGE help - if you don’t believe it just ask Epic how many man-hours are in UE4 to date.
Since you can leverage the thousands of man-hours that UE4 represents, a game becomes a lot less daunting. You can make modifications to the engine if needed, but most of your work can now be spent on design and art. Adding the MMO part involves a lot of “network” (web services, database services, login servers, etc.) and database work - rarely “bleeding edge” stuff, really, but it requires some thought and some experience. I mean, how much thought have you given to database normalization, data schemas, etc? Personally, I find database programming mind-numbingly dull.
Anyway, we’re still talking about a ton of work - especially with the MMO part.
Should that dissuade you? HELL NO! But it’s good to be aware of it.
Good luck! Keep us appraised - it’s always very cool to see an indie developer in a success story!