Networking question, MMO architecture.. kinduva long story

[QUOTE=cgarrard;103159]
A good MMO is going to be hard regardless of the engine :stuck_out_tongue:

If it’s any consolation OP, what you are looking for in the first post is totally possible on your own. I know because I’ve already prototyped something similar myself. Work on improving your understanding of c++ and read the engine source like a bible. UE’s source is refreshingly well thought out for a game engine.

Well, it’s actually just like this, when you really don’t know what’s your getting into, for sure you are going to be lost, so you have to improve and work for it to be more familiar with the source and more.