[QUOTE=TiGuy;103151]
I never said that’s impossible to do a MMO on Unreal Engine, but it’s require a huge ammount of work. You have two choice if you really want to make an MMO alone or with a couple of persons, keep wearing pink colored glasses and think you will be able to code everything that’s take 100-150 experienced programmers to do in 2 years or more and fail or take something that already exist and suited for that from scratch and concentrate on gameplay, level design and asset. With the second option you will learn alot on how the backend and everything else works and maybe be able to release a game. After that you might have the experience, the “notoriety” and the money to get people to do the big overhaul needed to make a MMO in Unreal.
In the end it’s your choice but everyone in any job will always give you the same advice. Start small, learn from it and do stuff a bit more complicated each time, you can still think big the whole time but thinking of a MMO on Unreal is probably the worst case scenario to start.
A good MMO is going to be hard regardless of the engine
If it’s any consolation OP, what you are looking for in the first post is totally possible on your own. I know because I’ve already prototyped something similar myself. Work on improving your understanding of c++ and read the engine source like a bible. UE’s source is refreshingly well thought out for a game engine.