I’ve been messing around with this using his theory, just having a hard time figuring out with blueprints (I’m not a C++ guy) how to have the clients find the new session that the back up host just created. I also am having an issue where the backup host attempts to create a session from the disconnect event and the game crashes. Not sure what that’s about.
Also, I’ve been looking around for anything on GitHub and can’t find anything so far… I’ll keep checking because that would be super helpful to have an example.