[Networking] Interpolating replicated movement data in Pawn, without modifying source

Hey Acren,

So the part that’s frustrating me at the moment is actually figuring out how to run the local simulation, as you mentioned, and be able to manually invoke the replicated version. If I use the ‘Replicate Movement’ box, the location data in the Actor/Pawn is automatically overwritten, no? I then lose any track of my ‘previous’ location / local physics location. I feel paralyzed by a lack of documentation of how all of this actually occurs.