Sorry to be a pain, but I’m using a Pawn class and my LAN game is physics driven. The server does forces, and takes inputs from clients, and then replicates. How can I do client prediction on blue print, thank you.
Sorry to be a pain, but I’m using a Pawn class and my LAN game is physics driven. The server does forces, and takes inputs from clients, and then replicates. How can I do client prediction on blue print, thank you.