This is still a problem
If I send local physics info to server via RPC and then replicate that out to everyone else (using COND_SkipOwner so the local sender doesn’t get it back at themselves), using either SetLocation/SetRotation or TeleportTo on the client, inside the OnRep for this remote physics information, results in 0 change. Is there something built-in that overrides this behaviour on replicated actors?