Just to clarify - I control whether we’re talking client vs server tick via the if (Role < ROLE_Authority) type conditions inside the Tick method? Do all remote clients execute a tick call on each others’ pawns, too?
Just to clarify - I control whether we’re talking client vs server tick via the if (Role < ROLE_Authority) type conditions inside the Tick method? Do all remote clients execute a tick call on each others’ pawns, too?