Networking - Client Can't Move Character

We have been testing using a standalone window, I don’t know if that makes a difference. After running a few tests with my colleague, I can confirm the player controller is valid. It is also properly loading the player’s selected character from the lobby character select menu. Still no movement unfortunately. On a side note, I noticed the client isn’t properly capturing the mouse to the window, it moves off the window as a client when I try to look around, but stays captured as the host. So in your experience, using the dedicated server route, you haven’t had as much trouble as with a listen server? I am more than willing to try the dedicated server route, but I was planning to use listen servers as we begin handing it out to our prototype testers, so that way we don’t need a dedicated server in place for them yet.