I’ve been trawling the internet for days regarding replicating ball physics for a multiplayer golf game I’m trying to put together and this is the first thread that is helping me to progress. Thanx for sharing your knowledge guys, it is extremely valuable. Do you think this lag compensation with server buffer is the way to go for a golf game which will result in the ball transform being identical across clients when the ball comes to a rest?
I need accuracy but it doesn’t have to be immediate as only one client triggers the shot and then everyone else can view the shot even after a small delay.
I’m pretty new to networking and this is the biggest hurdle I’ve come up against + I’m solely using blueprints
Any links to examples or feedback regarding how to approach this would be GREATLY appreciated. Thanks in advance.