Your code and the ideas mentioned in this thread are a good head start into the topic. However after some basic tests it seems I can’t rely on physics for replication position as well as collision between player controlled pawns. The position updates have a lot of jitter and the position of the pawn does not change.
Someone made (client authoritative) player interaction with physics in Unity: https://forum.unity.com/threads/succ…g-unet.458027/
However the interaction is well defined: