Networked Physics with PhysX

so on a side note, I actually think I need to look into what this thread is actually about. Aside from moving ragdolls I also need to implement replicating physics objects that a player can throw. I take it this is actually what this thread is about?

I’m looking at the github link I believe is related to this thread https://github.com/TheJamsh/UE4-Networked-PhysX-Component .

Any tips for me as I get started? Does this work well?