Thanks for the advice. Just to be clear, you advise against it because of how tricky it is for poor results, yes?
Now I don’t mean to hijack this thread but on this point, would it be better to just replicate the ragdolls general position but not have it be bone to bone accurate? Would something like that be acceptable? Also would it be more helpful (if possible) to only have a few bones go ragdoll and replicate only a few bones positions (maybe like hands, hip, and feet)?
Also as a side note not expecting a direct answer on this but Source Engine seems to have no issues doing this, what about Unreal Engine is making this so tricky that the Epic hasn’t even touched this?