Networked Physics with PhysX

Yeap, I know that haha, but without lag, whether you one window focused or the other, the client doesn’t move alone…

So, I printed the delta time, and if I focus the client window, the delta time printed is around 0.008, but when I focus the server one it starts printing 0.01 something, and sometimes it even reaches 0.02.

I tried clamping DeltaTime everywhere I used it, between 0.0f and 0.009f, and it did nothing, same behaviour as always.

Really don’t know how to move on from this :frowning:

I guess I just have to keep trying, try a different approach, I don’t know…

Also, don’t know if it is important, but if I comment the ServerMove method call, the client one doesn’t fall, but obviously its proxy on the server side doesn’t ever move…