Networked Physics with PhysX

Sorry for not responding earlier :stuck_out_tongue:


PxActor* ActorToAdd = BPMesh->GetBodyInstance()->RigidActorSync;
	GetWorld()->GetPhysicsScene()->GetPhysXScene(EPhysicsSceneType::PST_Sync)->removeActor(*ActorToAdd);
	PScene->addActor(*ActorToAdd);