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PxActor* ActorToAdd = BPMesh->GetBodyInstance()->RigidActorSync;
GetWorld()->GetPhysicsScene()->GetPhysXScene(EPhysicsSceneType::PST_Sync)->removeActor(*ActorToAdd);
PScene->addActor(*ActorToAdd);
Sorry for not responding earlier
PxActor* ActorToAdd = BPMesh->GetBodyInstance()->RigidActorSync;
GetWorld()->GetPhysicsScene()->GetPhysXScene(EPhysicsSceneType::PST_Sync)->removeActor(*ActorToAdd);
PScene->addActor(*ActorToAdd);