Networked Physics with PhysX

I’ve found another way of rewind / replay all moves.
Instead of create another Scene I will use the main scene.
Before Reply back all moves I will remove all dynamic actors from the main scene exept “My pawn” then I call these functions simulate and fetch result all times I need that then I reinsert into the main scene all removed actors.
For now this solution seems good but I will let you know if it works as I’m expecting.