[Network] Session and Dedicated Server

in UE4 I don’t think it’s just as easy as “room->join(Player)”.
At first , room myRoom =new room() in UE4 will take many ticks which needs to load maps and so on. The game thread should not be blocked to wait for this .
Then the join will clean current world ,disload map, and then create a new netdriver, load new map and so on