Network for Multiple Input Clients

Yes. I have setup a couple of multiplayer demo games where one person is in VR and connects to another computer that is controlled with an Xbox controller. I’m sure it would be superfluous to add in mouse/keyboard although my demos did not call for it.

I had separate pawns for the VR player and the other player. Each pawn, of course, was replicated, but checked if it was “Locally Controlled” before evaluating input commands so that only the local controller owning the pawn could move it.