Network Calling Function from Client on Server Problem

Ok thanks for your help so far! I think I’m getting close. I found many people have similar problems replicating movement and I also just found out that the DOREPLIFETIME Macro stops the bReplicatesMovement from having any effect. So, simply replicating variables works. Simply replicatingMovement works as well. Together the replicatesMovement stops working, and on top of all that I need the PlayerController to make all server RPCs as well as the entire game slowing down 50% whenever I run this with 3 clients + 1 server in PIE :D. I’ll continue having fun with this tomorrow. Thanks again :wink: