xD Urgh no, I knew I misclicked but I couldn’t find where.
I’ve removed the uefn tag, so hopefully it leaves that area.
I’ve made a Diagram Of the issue I’m having.
(Sorry just typing this out made me cutdown on a lot of thinking)
Essentially, this is a layout of how the tracker is made.
It trickles down collecting suffixes as it goes. Creating a map at the end with the name based on the collected names.
So for example.
You could have Car_White_Pear_Easy that gives a Map.
You could also have Car_black_Pear_Easy that gives the same Map. But you can change them both individually in game due to a difference in Naming.
So, although they use the same data table. You can have individual Maps based on the naming convention.
My problem is how to dynamically make this and save it and load it without creating essentially 100s of maps manually.
This gets extenuated. When you find out that actually I’ve got 3 vehicles. So this diagram multiples by 3.
That’s such an outrageous amount of data filling. There’s no way it couldn’t be dynamically made.
Also, Writing This out made me realize what I’m asking.
Tldr: How do we make maps and then name them for saving?
