NeoFur : user maintenance thread

This seem only a tag with the engine subversion for future use:


// Automatically tag the engine version in this shader so we can do some #if trickery later.

    PluginShaderFileContents =
        FString("#define NEOFUR_UE4_ENGINE_MINOR_VERSION ") +
        FString::FromInt(ENGINE_MINOR_VERSION) +
        FString("

") + PluginShaderFileContents;

Anyway no hurry,
for now it’s okay