HoHo !
I just read the documentation and it seams to be very OK !
The polar bear demo is awesome ^^.
They never speak about support of morph targets… But they use it in the animalia things they add a link to in the doc… I hope it works
The length of the fur has to be drived by smpline, not with a simple morph target as in NeoFur… but I don’t think it a problem.
For now, Gfur only support win 64 for building our game and that’s a problem… For now !
They want to add support for static mesh (it only support skeletal mesh now).
I will make some tests as soon as the download is finished but if this is alive and neofur is dead, I’m pretty sure that it can be a viable solution for us
If it can manage morph animation on the Gfur assets and can be build for mac and linux soon, it’s the death of NeoFur for me