Unreal Engine 4.18.1
warning
\NeoFur\Source\NeoFur\Private\NeoFurAsset.cpp(328): warning C4996: ‘FStaticLODModel::GetChunkAndSkinType’: Please use GetSectionFromVertIndex.
\NeoFur\Source\NeoFur\Private\NeoFurAsset.cpp(349): warning C4996: ‘FStaticLODModel::GetChunkAndSkinType’: Please use GetSectionFromVertIndex.
\NeoFur\Source\NeoFur\Private\NeoFurAsset.cpp(584): warning C4996: ‘FPaths::GameDir’: FPaths::GameDir() has been superseded by FPaths::ProjectDir().
\NeoFur\Source\NeoFur\Private\NeoFurComponent.cpp(385): warning C4996: ‘USkinnedMeshComponent::GetSpaceBases’: GetComponentSpaceTransforms is now renamed GetComponentSpaceTransforms
\NeoFur\Source\NeoFur\Private\NeoFurComponent.cpp(387): warning C4996: ‘USkinnedMeshComponent::GetSpaceBases’: GetComponentSpaceTransforms is now renamed GetComponentSpaceTransforms
\NeoFur\Source\NeoFur\Private\NeoFurShaderInstallCheck.cpp(92): warning C4996: ‘FPaths::GamePluginsDir’: FPaths::GamePluginsDir() has been superseded by FPaths::ProjectPluginsDir().
\NeoFur\Source\NeoFur\Private\NeoFurShaderInstallCheck.cpp(93): warning C4996: ‘FPaths::GamePluginsDir’: FPaths::GamePluginsDir() has been superseded by FPaths::ProjectPluginsDir().
Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.