Negating or ignoring movement from a physics collision

Okay, I think I finally understand the problem. The way Pawns and Characters work basically means that they don’t collide when standing still, and DO collide while moving. That’s what is causing your problem, and there isn’t a SUPER easy solution. However, a coworker of mine has a solution! He’s posted it here: Collision not working when standing still? - World Creation - Epic Developer Community Forums

I hope this helps!