Negating or ignoring movement from a physics collision

Okay, I’ve been trying to reproduce your situation today and I’ve made some progress.

I’ve got an arm that swings with a bat attached to it that hits a ball away. Physics are off for the bat, on for the ball. In the level blueprint I have Print Strings hooked up for when the bat or the ball have Hit Events. When the ball hits the bat, the Ball fires off a Hit event but the Bat doesn’t.

It’s really strange that you aren’t getting a Hit event for the Ball when it’s, y’know, hit.

Since it sounds like I have what you want, here are my settings.