Ok, that’s good.
You could try triggering the sound on hit, IF, it’s not already playing.
For that, use ‘spawn sound 2D’ instead. As it gives you a reference to check.
Ok, that’s good.
You could try triggering the sound on hit, IF, it’s not already playing.
For that, use ‘spawn sound 2D’ instead. As it gives you a reference to check.