Hello, TheJamsh, thanks for your time and explanation!
Yes, apparently NetDormancy is pretty much ignored in bps, as stated here:
Right now, replicating a variable (even without rep notify) will simply set the actor to awake, the variable will replicate, then it will be set back to DormantAll. This only happens in bps.
I’m gonna write this class in C++ and avoid using bps for networked actors.