Please, it would be great if you could share finished projects (100% blueprint) with the architecture so we can see how you choose communication blueprints for each situation (when a video game with many elements is finished). Tips on when to use:
- Gameplay Tags
- Abstract class
- What to use instead of a Child Actor Component for multiplayer projects and if we have actors with additional elements (machine buttons, drawers for cabinets, vehicle elements, etc.)
- Interface
- Cast
- Enum
- Actor Component
- Data Table or Data Assets
- Structure
- Local Variable
Provide examples for several video game contexts with different styles and advanced mechanics. - How to make advanced interaction systems as easy as possible (with interaction types such as Hold, Press, Toggle, etc.) - What are the best methods for inventory systems?
Finally, what professional developers use, and what secrets are accessible to beginners
Thank you