need information/videos/training on communications blueprints for complete and advanced project contexts

Please, it would be great if you could share finished projects (100% blueprint) with the architecture so we can see how you choose communication blueprints for each situation (when a video game with many elements is finished). Tips on when to use:

  • Gameplay Tags
  • Abstract class
  • What to use instead of a Child Actor Component for multiplayer projects and if we have actors with additional elements (machine buttons, drawers for cabinets, vehicle elements, etc.)
  • Interface
  • Cast
  • Enum
  • Actor Component
  • Data Table or Data Assets
  • Structure
  • Local Variable
    Provide examples for several video game contexts with different styles and advanced mechanics. - How to make advanced interaction systems as easy as possible (with interaction types such as Hold, Press, Toggle, etc.)
  • What are the best methods for inventory systems?
    Finally, what professional developers use, and what secrets are accessible to beginners

Thank you :slight_smile: