Need info on Hierarchical Instanced Static Mesh Components

So normal instanced meshes don’t handle LOD’s at all, or just not quite the same or as well as the new version? The MaxInstancesPerLeaf sounds like something specifically for foliage, so I wonder what that would do for a normal mesh…

When I get some time from my current work I will see if I can push it to the limits and compare that to my current setup to see if I see any difference.

Thanks for the info!