Need info on Hierarchical Instanced Static Mesh Components

@MaxPower42: https://www…com/watch?v=bOjYP-c4qhA&t=759s

Basically, you’d create the collision in an actor which is “linked to” a HISM instance.
You can also download their project and open the “WeakBrickCollision” blueprint to see what they did.

Cheers,
Dave