Hey there @Maceuz! Welcome to the community! As Ben mentioned, this forum is mostly for UE developers, and as such much of the support that can be offered will require you to have the source code of the game you intend to debug.
You may notice the call-stack for the error has very little information other than a memory location. This is due to the fact that the shipping version of the game doesn’t come with the symbols necessary to understand the error and walk up the call-stack. However, if a developer for the game were to have access to your error files, and recreation information, they may be able to piece together your error dump and ascertain exactly where the error is coming from.
Since we only have a memory location to go off of in this case, we’re not able to pin down where exactly the issue originates, though I can give you some most common issues that occur to help out, but as you’re likely aware with your degree, a codebase of sufficient scale can have millions of possible failure points and often you need to step through full debugging to establish where exactly the error is.