Need help with this

This is my door blueprint (made it for another thread):


The “CanOpen” variable is a bool that simply stops the door from opening; it’s put in the door blueprint and is initially false. So all doors have the ability to open, but only the doors with “CanOpen” set to true can actually open.


For you, to make it work with your setup, you would do exactly what you do in your first post, but put it in a function and call it from the door manager:

In the door blueprint:
image

In the door manager: