Hello,
thanks for answering.
As for point 1., I believe I have already managed to do that, although it is hard to tell since I’m using a metahuman and the Hands and Feet are in the same skeletal mesh, so I don’t know if this is going to be a problem to implement the layered animations per bone. At least for locomotion it is not a problem, maybe for attacking… What do you think?
Also, I am trying to find more documentation on how to make my character’s arm follow the mouse when having a sword in it (since that would make the sword follow the mouse?). Or maybe I should make the sword follow the mouse and make the hand of the metahuman stick to the grip of the sword. What do you think and how would you implement this? Maybe getting the mouse pitch and yaw and making this the position of the tip of the sword, so I should rig the sword and add some bones?
I am not finding much documentation on this matter, so I don’t really know how to proceed.
Thanks in advance.