If the data in question is PERMANENT (i.e. not procedurally generated at runtime, but constant for the game) an even easier way is a DataTable… Which is basically just a hardcoded array of structs which can be called easily from any Blueprint.
If the data in question is PERMANENT (i.e. not procedurally generated at runtime, but constant for the game) an even easier way is a DataTable… Which is basically just a hardcoded array of structs which can be called easily from any Blueprint.