Need help With Sound Cue

No problem @beastvitik,

So first you will want to promote your timer output to a variable and reconnect it to your current invalidation:

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Then you will add clear and invalidate and your Play Footstep sound events like the following, referencing your new timer variable:

More than likely though, you may only need to just call your play footstep sound event like the following:

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I hope the above works for you!