Need help with rotating actor

It depends, if its continuous then a
rotation component should suffice. Add
it as a child to the scene component.

One can’t have a Rotating Movement Component as a child of another Scene Component per se, these affect root only - that’s unless I misunderstood the intentions here. But this definitely one way to do it:

  • an actor with the spheres and a Rotating Movement Component:

  • the target entity hosts a Child Actor Component with Absolute Rotation

Image from Gyazo

Now any actor can have the orbiters as a child component. This will also allow you to handle any relevant code independently - adding / removing spheres, their effects and even inheritance further down the line if things ever get complex.