Need help with receiving Event RadialDamage and AnyDamage

So i sort of got it working I guess.

Since the damage coming out of the Radial Damage Node and the Any Damage node is the same I just wasn’t going to take the damage float from it and only take the instigator so i could credit kills properly.

I’ll need to make a way to check if it’s the player’s own missiles that hit them though now so they take a kill away instead of giving you points for killing yourself haha.

This took way to long to figure out though. i was pulling stuff apart and together again getting all sorts of weird results. Hope this helps someone.