aha. i finally figured it out. im not sure if its the most efficient solution, but itll do for now lmao. turns out all i needed to do was go into ABP_SandboxCharacter and go to the Event Graph. then i can put the node Event BlueprintBeginPlay and link it to Get Console Variable Bool Value with the command “DDCVar.ExperimentalStateMachine.Enable”. then i went to the Update_CVarDrivenVariables tab and disconnected the link from the sequence to the Get Console Variable Bool Value node on there. this way the state machine setup is enabled at event begin play instead of being conditional like before. again, i dont know if this is the most efficient way, but it seems to have achieved what i was wanting, so it works for me lol. thank you for your help.
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