Need help with double hand sprite

That’s because it is assumed to be a 3D widget COMPONENT on the player blueprint, as it is not part of screen space if it’s attached to the blueprint like the below image. That being said, I didn’t say use “Widget3DPassThrough_Translucent” specifically, unless that’s the one you are already using by default. I said “Find the material used by your widget component” which here seems to be “M_CRT_Weapon_Mat”

So I can’t help but notice that in the material graph your hand and gun are bluer than the widget component on the player. Which means the standard color is that bluer tint? So the NON-BLUE one is the altered one?

Standard:


Altered:

But you want it to look like the altered one, yes?