Okay, I figured out point 1.
I had to lay out NavMeshNavigation, and in the logic of the pawn replace AddMovementInput with SimpleMove.
To check whether it was possible to get to the target, I used ProjectPointToNavigation.
Okay, I figured out point 1.
I had to lay out NavMeshNavigation, and in the logic of the pawn replace AddMovementInput with SimpleMove.
To check whether it was possible to get to the target, I used ProjectPointToNavigation.