Need Help with Animation Height & Camera Behavior in UE5

Hi everyone,

I’m having trouble with a couple of animation-related issues in UE5 and could really use some guidance:

  1. Animation Height Issue: I created some animations where the character is lifted off the ground, but in-engine, they have zero velocity on the Z-axis and remain stuck to the ground. How can I make sure the character’s position follows the actual animation height?


  2. Camera Staying Behind During Animation: When playing these animations, the camera doesn’t stay with the character and instead lags behind or stays at the capsule’s base position. I suspect this has something to do with the character capsule, but I haven’t been able to figure it out. I’ve tried searching YouTube, but I haven’t found a clear solution.

Any help or pointers would be greatly appreciated! Thanks in advance.